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Email:
mandadream3d&gmail.com

Phone in my current country:

+261 33 87 690 02

Name:

Manda Rajoelisolo

Current location:
Madagascar

Profile picture.jpg

I wish to have an Artist Job, I know programming as an additional experience.

More details about my skills are at the bottom of the page.

Warrior 1.jpg
Warrior 2.jpg
Background.jpg
Timelapse-Miley-(Curves-Adaptive-Pattern
3D vs Real.jpg
Timelapse-WarriorGirl-(Adaptive-Pattern-
Warrior 3 (Narrow).jpg
Miley with bike.jpg
Solid.jpg
HousesFromDream_CoverWithoutText.jpg
HousesFromDream_Manda.jpg

Video of the pictures above

Park From Dream in Unreal Engine

ParkFromDream_Screenshot2.jpg
ParkFromDream_Screenshot1_BetterPosition
ParkFromDream_Screenshot3.jpg
Walking-Girl.gif
ParkFromDream_UE4.jpg

Racing Game in Unreal Engine

My Game Sep 2018.jpg
My Game Sep 2018 (Lighting).jpg

The base structure of my projects in Unreal Engine

Most of the objects in the scenes use those base Materials, so I don’t need to always recreate new materials with the new objects, otherwise the projects become so complex.

Content Browser.jpg

The basic material ‘M_Basic_Textured’

My projects become simple because I don’t need to always repeat something like those complex things all the time, that’s called Function or something like that. There is an optional FlipNormalY because sometimes there are normal map textures from OpenGL or DirectX with different normal Y directions.

M_Basic_Textured.jpg

Random Normal

Normal From Spherical Coordinates

RandomNormal_1.png

Statistic

RandomNormal_2.jpg
RandomNormal_3.png

Source Code

RandomNormal_4.jpg

Email:
mandadream3d&gmail.com

Phone in my current country:

+261 33 87 690 02

Name:

Manda Rajoelisolo

Current location:
Madagascar

Profile picture.jpg

EDUCATION
2008-2009: University of Antananarivo

1st year: Mathematics and Computer Science with a score of 70% (Good).

EXPERIENCE IN COMPANY
Feb 2017 ─ March 2020 (3 years+): 3D Graphic Designer

SKILLS
─ I’m good at mathematics & physics.
─ I’ve made a 3D mechanical simulation using of mathematics & physics & C++.
─ High knowledge of DirectX SDK/OpenGL. I built a 3D Raytracing program using C++ and DirectX.
─ I’ve created 3D games using of C++ & DirectX, for example: 3D Cars.

SOFTWARE SKILLS
Unreal Engine

Unity
Blender

Maya

3ds Max

Substance Painter
World Machine
Quixel Mixer

ZBrush
Photoshop

AutoCAD

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(Learning)

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C++
C#
Python
DirectX SDK
OpenGL
Word
Excel

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LANGUAGES

English
French

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